【LV:1】
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Field not found: int Game.Prefabs.ObjectRequirementElement.m_Group Due to: Could not find field in class
MissingFieldException: Field not found: int Game.Prefabs.ObjectRequirementElement.m_Group Due to: Could not find field in class
at Game.Net.PatchedLaneSystem+UpdateLanesJob.CreateObjectLane (System.Int32 jobIndex, Unity.Mathematics.Random& random, Unity.Entities.Entity owner, Unity.Entities.Entity original, Game.Net.PatchedLaneSystem+LaneBuffer laneBuffer, Game.Objects.Transform transform, Game.Prefabs.SubLane prefabSubLane, System.Int32 laneIndex, System.Boolean sampleTerrain, System.Boolean cutForTraffic, System.Boolean isTemp, Game.Tools.Temp ownerTemp, Unity.Collections.NativeList`1[T] clearAreas) [0x00123] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.UpdateLanes (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex) [0x007cd] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x0001c] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <06bb538fd9b04897857a851da7d092da>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000b5] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Game.Net.PatchedLaneSystem+UpdateLanesJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Game.Net.PatchedLaneSystem/UpdateLanesJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
MissingFieldException: Field not found: int Game.Prefabs.ObjectRequirementElement.m_Group Due to: Could not find field in class
at Game.Net.PatchedLaneSystem+UpdateLanesJob.CreateObjectLane (System.Int32 jobIndex, Unity.Mathematics.Random& random, Unity.Entities.Entity owner, Unity.Entities.Entity original, Game.Net.PatchedLaneSystem+LaneBuffer laneBuffer, Game.Objects.Transform transform, Game.Prefabs.SubLane prefabSubLane, System.Int32 laneIndex, System.Boolean sampleTerrain, System.Boolean cutForTraffic, System.Boolean isTemp, Game.Tools.Temp ownerTemp, Unity.Collections.NativeList`1[T] clearAreas) [0x00123] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.UpdateLanes (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex) [0x007cd] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x0001c] in <06bb538fd9b04897857a851da7d092da>:0
at Game.Net.PatchedLaneSystem+UpdateLanesJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <06bb538fd9b04897857a851da7d092da>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000b5] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Game.Net.PatchedLaneSystem+UpdateLanesJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Game.Net.PatchedLaneSystem/UpdateLanesJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)