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进入游戏地图后一按倒三角开始就报错,难道P社这会儿在更新启动器?

主题 作者
【LV:1】
11
3
0
报错内容如下




[Error : Unity Log] [SceneFlow] [CRITICAL] System update error during GameSimulation System.ArgumentException: Allocator index into TryFunction delegate table exceeds maximum.
at Unity.Collections.AllocatorManager.forward_mono_allocate_block (Unity.Collections.AllocatorManager+Block& block, System.Int32& error) [0x0003a] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.AllocatorManager.Try (Unity.Collections.AllocatorManager+Block& block) [0x0004e] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged+Array.CustomResize (System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager+AllocatorHandle allocator, System.Int64 size, System.Int32 align) [0x00051] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged+Array.Resize (System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager+AllocatorHandle allocator, System.Int64 size, System.Int32 align) [0x00012] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged.Allocate (System.Int64 size, System.Int32 align, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00000] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Entities.EntityCommandBufferChain.InitChain (Unity.Entities.EntityCommandBufferChain* chain, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00000] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.Reserve (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, System.Int32 size) [0x00011] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.AddEntityComponentTypeWithoutValueCommand (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, Unity.Entities.ECBCommand op, Unity.Entities.Entity e, Unity.Entities.ComponentType t) [0x00018] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBuffer.AddComponent[T] (Unity.Entities.Entity e) [0x0001f] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Wayz.CS2.MagicalHearse.MagicalHearseSystem.OnUpdate () [0x00049] in <912f3f02ec554015b79d37fee0444df9>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
[Error : Unity Log] [SceneFlow] [CRITICAL] System update error during GameSimulation System.ArgumentException: Allocator index into TryFunction delegate table exceeds maximum.
at Unity.Collections.AllocatorManager.forward_mono_allocate_block (Unity.Collections.AllocatorManager+Block& block, System.Int32& error) [0x0003a] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.AllocatorManager.Try (Unity.Collections.AllocatorManager+Block& block) [0x0004e] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged+Array.CustomResize (System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager+AllocatorHandle allocator, System.Int64 size, System.Int32 align) [0x00051] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged+Array.Resize (System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager+AllocatorHandle allocator, System.Int64 size, System.Int32 align) [0x00012] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Collections.Memory+Unmanaged.Allocate (System.Int64 size, System.Int32 align, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00000] in <0790beacc6bf444abb597629c3b0fb44>:0
at Unity.Entities.EntityCommandBufferChain.InitChain (Unity.Entities.EntityCommandBufferChain* chain, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00000] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.Reserve (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, System.Int32 size) [0x00011] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.AddEntityComponentTypeWithoutValueCommand (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, Unity.Entities.ECBCommand op, Unity.Entities.Entity e, Unity.Entities.ComponentType t) [0x00018] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBuffer.AddComponent[T] (Unity.Entities.Entity e) [0x0001f] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Wayz.CS2.MagicalHearse.MagicalHearseSystem.OnUpdate () [0x00049] in <912f3f02ec554015b79d37fee0444df9>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
 

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