【LV:1】
- 01
- 3
- 0
[ERROR] ResourceHandler: Invalid host locations map.
URL: coui://uil/Standard/Anarchy.svg
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(String, Object, Object)
Colossal.UI.RequestData:LogErrorMessage(String)
Colossal.UI.RequestData:RespondWithFailure(String)
Colossal.UI.ResourceRequestData:RespondWithFailure(String)
Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData)
Colossal.UI.<RequestResourceAsync>d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Colossal.UI.<TryPreloadedResourceRequestAsync>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Game.UI.GameUIResourceHandler:OnResourceRequest(IResourceRequest, IResourceResponse)
cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest(IntPtr, IntPtr)
cohtml.Net.cohtmlNativePINVOKE:View_ExecuteScript(HandleRef, String)
cohtml.Net.View:ExecuteScript(String)
Anarchy.Utils.UIFileUtils:ExecuteScript(View, String)
Anarchy.Systems.AnarchyUISystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.UI.UIUpdateSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
URL: coui://uil/Standard/Anarchy.svg
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(String, Object, Object)
Colossal.UI.RequestData:LogErrorMessage(String)
Colossal.UI.RequestData:RespondWithFailure(String)
Colossal.UI.ResourceRequestData:RespondWithFailure(String)
Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData)
Colossal.UI.<RequestResourceAsync>d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Colossal.UI.<TryPreloadedResourceRequestAsync>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Game.UI.GameUIResourceHandler:OnResourceRequest(IResourceRequest, IResourceResponse)
cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest(IntPtr, IntPtr)
cohtml.Net.cohtmlNativePINVOKE:View_ExecuteScript(HandleRef, String)
cohtml.Net.View:ExecuteScript(String)
Anarchy.Utils.UIFileUtils:ExecuteScript(View, String)
Anarchy.Systems.AnarchyUISystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.UI.UIUpdateSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()