【LV:1】
- 02
- 1
- 0
[CRITICAL] System update error during GameSimulation
MissingMethodException: Method not found: Unity.Collections.NativeQueue`1<Game.Pathfind.SetupQueueItem> Game.Simulation.PathfindSetupSystem.GetQueue(object,int,int)
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Cities2Mods.CityPlayerServiceVehicleAI.CityPlayerServiceVehicleAIPatches.OnUpdate (Game.Simulation.GarbageTruckAISystem __instance) [0x0000b] in <dcbe3d31e2314ee8a83af3d397e4048c>:0
at (wrapper dynamic-method) Game.Simulation.GarbageTruckAISystem.DMD<Game.Simulation.GarbageTruckAISystem::OnUpdate>(Game.Simulation.GarbageTruckAISystem)
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()
MissingMethodException: Method not found: Unity.Collections.NativeQueue`1<Game.Pathfind.SetupQueueItem> Game.Simulation.PathfindSetupSystem.GetQueue(object,int,int)
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Cities2Mods.CityPlayerServiceVehicleAI.CityPlayerServiceVehicleAIPatches.OnUpdate (Game.Simulation.GarbageTruckAISystem __instance) [0x0000b] in <dcbe3d31e2314ee8a83af3d397e4048c>:0
at (wrapper dynamic-method) Game.Simulation.GarbageTruckAISystem.DMD<Game.Simulation.GarbageTruckAISystem::OnUpdate>(Game.Simulation.GarbageTruckAISystem)
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()