【LV:1】
- 11
- 1
- 0
有大佬知道是什么模组报错了吗?
[CRITICAL] System update error during GameSimulation
MissingMethodException: Method not found: Unity.Collections.NativeQueue`1<Game.Pathfind.SetupQueueItem> Game.Simulation.PathfindSetupSystem.GetQueue(object,int)
at Unity.Entities.SystemBase.Update () [0x0004e] in <39f0c89f34b343ec87d653ea70eaa86b>:0
at Cities2Mods.GarbageTruckAISystem.GarbageTruckAISystemPatches.OnUpdate (Game.Simulation.GarbageTruckAISystem __instance) [0x0000b] in <e09eda082300479faa7b212ab1df5496>:0
at (wrapper dynamic-method) Game.Simulation.GarbageTruckAISystem.DMD<Game.Simulation.GarbageTruckAISystem::OnUpdate>(Game.Simulation.GarbageTruckAISystem)
at Unity.Entities.SystemBase.Update () [0x0004e] in <39f0c89f34b343ec87d653ea70eaa86b>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <8bc3bf147d90443fb3df643f5b67c57a>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()
[CRITICAL] System update error during GameSimulation
MissingMethodException: Method not found: Unity.Collections.NativeQueue`1<Game.Pathfind.SetupQueueItem> Game.Simulation.PathfindSetupSystem.GetQueue(object,int)
at Unity.Entities.SystemBase.Update () [0x0004e] in <39f0c89f34b343ec87d653ea70eaa86b>:0
at Cities2Mods.GarbageTruckAISystem.GarbageTruckAISystemPatches.OnUpdate (Game.Simulation.GarbageTruckAISystem __instance) [0x0000b] in <e09eda082300479faa7b212ab1df5496>:0
at (wrapper dynamic-method) Game.Simulation.GarbageTruckAISystem.DMD<Game.Simulation.GarbageTruckAISystem::OnUpdate>(Game.Simulation.GarbageTruckAISystem)
at Unity.Entities.SystemBase.Update () [0x0004e] in <39f0c89f34b343ec87d653ea70eaa86b>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <8bc3bf147d90443fb3df643f5b67c57a>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()