【LV:1】
- 01
- 1
- 0
[CRITICAL] System update error during GameSimulation
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.EntityCommandBufferChain.InitChain (Unity.Entities.EntityCommandBufferChain* chain, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00019] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.Reserve (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, System.Int32 size) [0x00011] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.AddEntityComponentTypeWithoutValueCommand (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, Unity.Entities.ECBCommand op, Unity.Entities.Entity e, Unity.Entities.ComponentType t) [0x00018] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBuffer.AddComponent[T] (Unity.Entities.Entity e) [0x0001f] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Wayz.CS2.MagicalHearse.MagicalHearseSystem.OnUpdate () [0x00049] in <912f3f02ec554015b79d37fee0444df9>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.EntityCommandBufferChain.InitChain (Unity.Entities.EntityCommandBufferChain* chain, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x00019] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.Reserve (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, System.Int32 size) [0x00011] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBufferData.AddEntityComponentTypeWithoutValueCommand (Unity.Entities.EntityCommandBufferChain* chain, System.Int32 sortKey, Unity.Entities.ECBCommand op, Unity.Entities.Entity e, Unity.Entities.ComponentType t) [0x00018] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Unity.Entities.EntityCommandBuffer.AddComponent[T] (Unity.Entities.Entity e) [0x0001f] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Wayz.CS2.MagicalHearse.MagicalHearseSystem.OnUpdate () [0x00049] in <912f3f02ec554015b79d37fee0444df9>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()