最新消息

欢迎你!

在这里获取丰富的资源,并与社区其他成员分享你的游戏体验!

现在就注册!

打开编辑器就会报错 求助

主题 作者
【LV:1】
01
1
0
[CRITICAL] System update error during UIUpdate
AssertionException: Can not write to queue when system isn't running
Assertion failure. Value was False
Expected: True
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in <a8fc136049044b19982b5abcb6f6b426>:0
at Unity.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x00004] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.Triggers.TriggerSystem.CreateActionBuffer () [0x00006] in <1612d666569f4a8aaf5062d9fcaab733>:0
at InfoLoom.ResidentialDemandUISystem.OnUpdate () [0x002bc] in <0b26cef417ea41eba4442f9435377ee6>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.UI.UIUpdateSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
 

新主题

顶部