同样的问题
[ERROR] ResourceHandler: Invalid host locations map.
URL: coui://uil/Colored/Anarchy.svg
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(String, Object, Object)
Colossal.UI.RequestData:LogErrorMessage(String)
Colossal.UI.RequestData:RespondWithFailure(String)
Colossal.UI.ResourceRequestData:RespondWithFailure(String)
Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData)
Colossal.UI.<RequestResourceAsync>d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Colossal.UI.<TryPreloadedResourceRequestAsync>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Game.UI.GameUIResourceHandler:OnResourceRequest(IResourceRequest, IResourceResponse)
cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest(IntPtr, IntPtr)
cohtml.Net.cohtmlNativePINVOKE:View_ExecuteScript(HandleRef, String)
cohtml.Net.View:ExecuteScript(String)
Anarchy.Systems.AnarchyUISystem:ToggleAnarchyButton()
Anarchy.Systems.AnarchyUISystem:OnToolChanged(ToolBaseSystem)
Game.Tools.ToolSystem:set_activeTool(ToolBaseSystem)
Game.UI.InGame.ToolUISystem:SelectTool(ToolBaseSystem)
Game.UI.InGame.ToolUISystem:SelectTool(String)
Colossal.UI.Binding.TriggerBinding`1:Callback()
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
cohtml.Net.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean)
cohtml.Net.Invoker:Invoke(Int32)
cohtml.Net.cohtmlNativePINVOKE:EndEvent(IntPtr)
cohtml.Net.cohtmlNative:EndEvent(IntPtr)
Colossal.UI.Binding.JsonWriter:EndEvent()
Colossal.UI.Binding.RawEventBinding:EventEnd()
Game.UI.EventTrigger`1:TriggerEvent(RawEventBinding, ActionState)
Game.UI.InputActionBindings:Update()
Colossal.UI.Binding.CompositeBinding:Update()
Game.SceneFlow.UserInterface:Update()
Game.SceneFlow.GameManager:UpdateUI()
Game.SceneFlow.GameManager:Update()