【LV:1】
- 12
- 8
- 0
[object Object]
ArgumentNullException: WHY NULL? If you see this, please ask for help from others as this is caused by other mods.
Parameter name: entryID
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception, Object)
I18NEverywhere.HookLocalizationDictionaryrefix(String, String&, Boolean&, LocalizationDictionary) (at D:\repo\I18nEveryWhere\I18NEverywhere\HookLocalizationDictionary.cs:36)
Colossal.Localization.LocalizationDictionary:Colossal.Localization.LocalizationDictionary.TryGetValue_Patch1(LocalizationDictionary, String, String&)
TrainVisuals.Code.Utils.NameSystemExtensions:Translate(Name) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Utils\NameSystemExtensions.cs:33)
TrainVisuals.Code.Formulas.<>c:<.cctor>b__20_1(Entity) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Formulas\TrainLines.cs:80)
TrainVisuals.Code.Formulas.TrainFormulas:GetTrainOperatorIcon(Entity) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Formulas\TrainLines.cs:273)
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.Emit.DynamicMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
BelzontWE.<>c__DisplayClass9_0`1:<SetFormulae>b__2(EntityManager, Entity)
BelzontWE.WETextDataValueString:UpdateEffectiveValue(EntityManager, Entity, String)
BelzontWE.WETextDataMesh:UpdateFormulaes(EntityManager, Entity, String, Boolean)
BelzontWE.WETextDataMesh:OnPostInstantiate(EntityManager, Entity, String)
BelzontWE.WEPreRendererSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Rendering.RenderingSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
ArgumentNullException: WHY NULL? If you see this, please ask for help from others as this is caused by other mods.
Parameter name: entryID
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception, Object)
I18NEverywhere.HookLocalizationDictionaryrefix(String, String&, Boolean&, LocalizationDictionary) (at D:\repo\I18nEveryWhere\I18NEverywhere\HookLocalizationDictionary.cs:36)
Colossal.Localization.LocalizationDictionary:Colossal.Localization.LocalizationDictionary.TryGetValue_Patch1(LocalizationDictionary, String, String&)
TrainVisuals.Code.Utils.NameSystemExtensions:Translate(Name) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Utils\NameSystemExtensions.cs:33)
TrainVisuals.Code.Formulas.<>c:<.cctor>b__20_1(Entity) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Formulas\TrainLines.cs:80)
TrainVisuals.Code.Formulas.TrainFormulas:GetTrainOperatorIcon(Entity) (at C:\Users\rodri\OneDrive\Documents\Cities Mods Git\TrainVisuals\Code\Formulas\TrainLines.cs:273)
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.Emit.DynamicMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
BelzontWE.<>c__DisplayClass9_0`1:<SetFormulae>b__2(EntityManager, Entity)
BelzontWE.WETextDataValueString:UpdateEffectiveValue(EntityManager, Entity, String)
BelzontWE.WETextDataMesh:UpdateFormulaes(EntityManager, Entity, String, Boolean)
BelzontWE.WETextDataMesh:OnPostInstantiate(EntityManager, Entity, String)
BelzontWE.WEPreRendererSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Rendering.RenderingSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()