- 版权类型
- 转载
- 原作者
- Trejak
- 支持版本
- 1.1.0f1
- 加载器
- 官方模组
Realistic Building Occupancy
This mod modifies the number of households and (in the future) businesses in a building.READ FIRST
Running the mod with a pre-existing save is possible but will take some effort to recover from. It is recommended to start a NEW city with this mod. However, if you are using a pre-existing save file:- Upon loading the save, create a backup
- Open the Realistic Building Occupancy settings.
- Under the Overflow Maintenance section choose one of the two options after reading their descriptions carefully. "Seek New Households" is recommended for smaller cities. On larger cities, you may have a lot of homeless people. An option is in development to address this problem.
- Return to the simulation and press play. Any building that had too many renters will now have the correct amount. (you might have to wait a bit)
How it works
The mod is active when the game starts up. Prefabs _shouldn't_ be affected outside of the simulation. If you want to revert, just load the save with the mod removed.Residential
- The mod finds the size of a floor in the building, and gives it a number of units (the ground floor only counts for row-houses).
- The mod multiplies this by the number of floors to give the total number of residential units
Planned Features
- Changing parameters (e.g. setting the size of the large and regular units)
- Multiple businesses in one building for high-density commercial
- Multiple companies in one building for high-density office
Extra
Why not just increase the number of workers each business in high density has?Doing this could negatively affect the efficiency of the building and could mess with the economy too much. I'm trying to avoid that.
Discord Discussion