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进入游戏报错 怎么办?[CRITICAL] System update error during GameSimulation

主题 作者
【LV:1】
01
2
0
[CRITICAL] System update error during GameSimulation
NullReferenceException: Object reference not set to an instance of an object
at RealisticDensity.Systems.RealisticDensitySystem.OnUpdate () [0x00001] in <47d889ea533d480f8cf996830fa77522>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase, UInt32, Int32)
Game.Simulation.SimulationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:LateUpdateWorld()
Game.SceneFlow.GameManager:LateUpdate()
 
主题 作者
【LV:1】
01
2
0
[Error : Unity Log] [SceneFlow] [CRITICAL] System update error during GameSimulation System.NullReferenceException: Object reference not set to an instance of an object
at RealisticDensity.Systems.RealisticDensitySystem.OnUpdate () [0x00001] in <47d889ea533d480f8cf996830fa77522>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
[Error : Unity Log] [SceneFlow] [CRITICAL] System update error during GameSimulation System.NullReferenceException: Object reference not set to an instance of an object
at RealisticDensity.Systems.RealisticDensitySystem.OnUpdate () [0x00001] in <47d889ea533d480f8cf996830fa77522>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <1612d666569f4a8aaf5062d9fcaab733>:0
 
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【LV:1】
01
5
0
[ERROR] Error in trigger binding callback 'editorPanel.invoke' 'editorPanel' 'invoke'
NullReferenceException: Object reference not set to an instance of an object
at Game.Simulation.TerrainSystem.ToR16 (UnityEngine.Texture2D textureRGBA64) [0x00034] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.Simulation.TerrainSystem.ReplaceHeightmap (UnityEngine.Texture2D inMap) [0x00053] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.UI.Editor.TerrainPanelSystem.OnLoadHeightmap (Colossal.Hash128 guid) [0x0001e] in <1612d666569f4a8aaf5062d9fcaab733>:0

at Game.UI.Editor.LoadAssetPanel.OnConfirm () [0x00016] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.UI.Widgets.Button.Invoke () [0x00006] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.UI.Widgets.InvokableBindings+<>c.<CreateBindings>b__0_0 (Game.UI.Widgets.IWidget widget) [0x0000a] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Colossal.UI.Binding.TriggerBinding`1[T].Callback () [0x00013] in <23b4c88d5e2d4cef98ab4023bceff82d>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception, Object)

Colossal.UI.Binding.TriggerBinding`1:Callback()
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
cohtml.Net.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean)
cohtml.Net.Invoker:Invoke(Int32)
cohtml.Net.cohtmlNativePINVOKE:View_MouseEvent(HandleRef, HandleRef)
cohtml.Net.View:MouseEvent(IMouseEventData)
Colossal.UI.UIInputSystem:DispatchInputEvents(UIView, Boolean, InputEventType)
Colossal.UI.UIInputSystem:DispatchInputEvents()
Game.SceneFlow.GameManager:Update()

我的打开编辑器,导入地图就出现这个
 

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【LV:1】
01
5
0
还有这个也是
[CRITICAL] System update error during MainLoop
AssertionException: Assertion failure. Values are not equal.
Expected: int2(10240, 10240) == int2(11611, 11611)
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0005f] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) [0x00009] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at Game.Common.RaycastSystem.PerformRaycast (System.Int32 index, Colossal.Collections.NativeAccumulator`1[T] accumulator) [0x00150] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.Common.RaycastSystem.OnUpdate () [0x00066] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
 

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