[ERROR] Error in value binding 'zone_spawn_custom.r_sizes'
NullReferenceException: Object reference not set to an instance of an object
at ZoneSpawnCustom.UI.ZoneSpawnCustomUISystem+<>c.<OnCreate>b__1_0 () [0x00005] in <99cd745586d64ff58b6fe98c21487ca7>:0
at Colossal.UI.Binding.GetterValueBinding`1[T].TriggerUpdate () [0x00010] in <23b4c88d5e2d4cef98ab4023bceff82d>:0
at Colossal.UI.Binding.GetterValueBinding`1[T].OnSubscribe () [0x00006] in <23b4c88d5e2d4cef98ab4023bceff82d>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception, Object)
Colossal.UI.Binding.GetterValueBinding`1:OnSubscribe()
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
cohtml.Net.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Boolean)
cohtml.Net.Invoker:Invoke(Int32)
cohtml.Net.cohtmlNativePINVOKE:View_MouseEvent(HandleRef, HandleRef)
cohtml.Net.View:MouseEvent(IMouseEventData)
Colossal.UI.UIInputSystem
ispatchInputEvents(UIView, Boolean, InputEventType)
Colossal.UI.UIInputSystem
ispatchInputEvents()
Game.SceneFlow.GameManager:Update()